This item is time-gated and players will only receive one about every two weeks. For example, in order to craft an Epic Quality piece of gear, you are required to spend a Spark of Shadowflame. Not only is it cheaper, it also allows you to improve your crafted gear without wasting BoP Materials. The biggest perk to Recrafting is that it does not require all of the original reagents of the item, meaning it is cheaper than just simply ordering or making a brand new piece of gear. They want to adjust the current Optional Reagents applied to their crafted item.They want to increase the item's Item Level.They want to improve the item's quality.This system will be very important throughout Dragonflight and is available to anyone through Professions and Crafting Orders!Ī few examples on why someone may use this new system is: Instead, you will only have to supply the item you want recrafted, a small portion of materials, and a new material, Artisan's Mettle. This process allows you to attempt to craft an item again without having to supply all of the original materials. Recrafting is a brand new crafting system being introduced in Dragonflight. Here we will explain what the Recrafting system does, the important benefits to players, and how to recraft your own items or place a Work Order for one. these are just the most common crafts for adventurers.Welcome to Wowhead's guide on Recrafting, a new crafting system introduced in Dragonflight. There are probably more crafting skills, so don’t hesitate to ask if something isn’t covered. Taxidermy: make dead things look alive/create camoflauge garments. Skinning: gather skin/hides, remove important trophy/alchemical parts from prey. Leatherworking: create leathers, hides, and lamellar armors.Ĭloaks/coats: create weather resistant and multi-purpose clothing and gear. Tanner:įletching: create bows, arrows, and javelins. Misc: Arrowheads, chains, whetstones, belt buckles, etc. Shields: any shields composed of metal or wood.Įngineering parts: cogs, levers, gun barrels… cant build something without well made parts. Weapons: of essentially any type you are familiar with, excludes only bows & some exotic weapons.Īrmors: includes any armor composed primarily of metal or similarly hard workable substance. Scribe scroll: fill a spell book or create a magical scroll. Scribe:įor wizards this makes scrolls and spellbooks, for most others, it forges documents.įorgery: create false peytance of nobility, receipts for stolen items, deeds, etc. Traps: from simple hidden holes and ropes to complex pulley/lever/pressure plate contraptions. Siege engines: trebuches/catapults, ladder towers, and even armored personnel transport. requires lots of time and money.Ĭrossbows: from your basic point and shoot to complex multi-fire awesomeness.įirearms: craft metals to properly house and use black powders. Engineering:Ĭreate and destroy tools, machines, traps, structures.Īrchitecture: lasting structures, or simply well made temporary ones.īulwarks: create terrain/structures to help defend a position.Ĭlockwork: build complex machines. Wands: mimic the effects of minor spells for use by tired wizards, clever rogues, etc. Trinkets: add numerous empowering or protective effects to rings, necklaces, clothing, etc. Staves: Enchant staves to store spells, increase spell success chance, or add range to spells. Gems: enchant gems that can be removed and added to weapons or armor with slots to fit. Enchanting:Īrms, armor, and various trinkets can benefit from your magical mojo.Īrms: add elemental damage, life draining, explosive crits, bane-effects, etc to weapons.Īrmor: add damage reduction, spell resistance, glamours, and other effects to armor. Uppers: temporary relief to minor problems. Toxins: can vary by ingredient but usually add damage or damage over time. Poisons: can vary by ingredient but generally add conditions. Healing Potions: heal 1d61/2 over DC or 2d6, or 3d6, based on skill and ingredients. Gather ingredients, create potions, salves, medicines, poisons, and pseudo magical effects.īlack Powder: highly combustible and unpredictable without engineering backgroundīombs: Incendiary, acidic, or clouds of gas/fumes.ĭyes/pigments/makeup: for disguises and misc. Each craft must have its own skill and separate skill point total, no piggybacking on another skill (usually). Crafting can be very rewarding for characters, and indeed, some characters may want to have multiple crafts. Keep in mind you may need special perks or even race/class abilities for certain types of crafting. If you have an idea not listed just talk to your DM, as always, he will try to accomodate. This is a guide to the items your characters might generally find or be able to create themselves.
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